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Systems, tools, games, and technical design.

I build player-facing systems, internal tools, and technical design work across games, products, and software.

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Featured

Current project, latest article, or highlighted case study.

Focus

Technical design, game systems, tooling, and product thinking.

Tools, apps, and systems

Internal platforms, utilities, workflows, and product design-engineering work.

Rendering, tooling, pipelines

Technical writeups and implementation-heavy work.

Design and technical design

Game systems, progression, tools, content structures, and prototypes.

Thoughts and notes

Broader essays, dev notes, design observations, and personal writing.

About me

I’m a designer and technical designer with a strong engineering bent, interested in systems, tools, game-facing design, and well-crafted software.