Systems, tools, games, and technical design.
I build player-facing systems, internal tools, and technical design work across games, products, and software.
Explore workCurrent project, latest article, or highlighted case study.
Technical design, game systems, tooling, and product thinking.
Tools, apps, and systems
Internal platforms, utilities, workflows, and product design-engineering work.
Rendering, tooling, pipelines
Technical writeups and implementation-heavy work.
Design and technical design
Game systems, progression, tools, content structures, and prototypes.
Thoughts and notes
Broader essays, dev notes, design observations, and personal writing.
About me
I’m a designer and technical designer with a strong engineering bent, interested in systems, tools, game-facing design, and well-crafted software.